Virtual-Turbo
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Cover

Logo

Company
Hudson Soft

ESRB Rating
E for Everyone

Release Date
US - January 15, 2007

Controllers
Wii Remote
Classic Controller
Gamecube Controller

Wii Points

600


3.0


Review by: Corbie Dillard
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©2008 Virtual-Turbo

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Every once in awhile you come across a game that just makes you scratch your head and wonder what someone was thinking when they let a game like this actually get released. After the success of RC Pro-Am and Micromachines on the NES, overhead racers began to gain popularity. It would seem that NEC was looking to capitalize on that sudden popularity with the release of Moto Roader. The only problem with that idea was that RC Pro-Am and Micromachines were actually good games and Moto Roader wasn't even close.

There are serveral glaring flaws in Moto Roader but it's the play control that ultimately ruins the experience. Controlling your car seems simple enough, that is until you actually give it a try. You basically steer your car by pressing the control pad in the direction you want to go. That means if you're driving vertically, you'll have to press right and left on the control pad to steer back and forth and if your driving horizontally, it then becomes necessary to press up or down on the control pad to steer back and forth. It's confusing at first, but if you play the game for awhile it starts to become a little more natural. While this is a slight drawback, it's the way the game handles the racing that drags the game down.

 If a car begins to fall behind the pack, the game will automatically grab the car and move it back up into the pack, taking away a little extra fuel for the trouble. You might think that this would help you out, but once you begin to fall behind it seems like this constantly being moved back up to where the other cars are begins to become more of a hinderance than an aid and it also tends to disorient you and your car making it difficult to correct your car's heading and get back on track. As if this wasn't bad enough, it also works the other way. If you begin to pull ahead of the other cars, the game will once again automatically pull the lagging cars back up to where you are thus defeating any great driving you had just performed.  Couple this with the fact that you basically end up racing the same style track over and over again with only a few different turns and obstacles, and what you get is a confusing, sluggish, and completely uninspired racing game.

There is one slightly interesting gameplay twist to mention and that's the way in which the game allows you to customize your vehicle. You can upgrade many areas of your car including: Tires, Body, Brakes, Handling, Engine, Turbo, and a few other specialty items to help boost your car's performance. As you earn more money, you can purchase better upgrades. This feature may seem like more of a consolation prize than anything, but it's a welcome diversion from the main racing game.

As you can surely see from the screenshots, there's not much too look at in Moto Roader's visuals. The high point would have to be the cute girl in the bikini, but it's pretty much all downhill from there. You get basically the one race track, and although the game does feature several different layouts of the track along with a variety of hazards and obstacles, the basic look and colors don't really change. It's pretty much the same bland racetrack over and over again. Even the shop screen is nothing more than a dull gray-tinted screen with text on it. Even some minimal color variations on the tracks would have helped out a little bit. It's quite clear that the same amount of attention was given to the visuals as was given to the play control.

After seeing the rest of the game you wouldn't expect much from the sound and music in the game but the music in the game is actually the high point. While it's not much more than two songs, at least they managed to get these two songs right. They've both got a very uptempo and peppy feel to them that at least adds a little spice to an otherwise tedious racing experience. It would have been nice to have heard a few more tracks, especially given that these two that are here are both pretty good. As for the sound effects, they're pretty much nonexistent. Even the car sounds are more of an afterthought than anything that comes remotely close to standing out.

I hate to keep bringing up the bad news but for those of you out there who are looking for a good overheard-style racer, you might want to hold out for Nintendo to release the NES versions of RC Pro-Am or Micromachines for the Virtual Console. Moto Roader is one of the most flawed video games I've played in my 27+ years of video gaming. Other than the one musical track, I can't think of one single other good point to talk about other than the moment when I turned the game off after two and a half hours of playing it. I always wondered why this game was released in the first place, but it's even more puzzling to wonder why it was re-released for the Virtual Console with so many other great games waiting to be released. Unless you're someone who owned this game originally and for some unexplainable reason liked it, don't bother with this one.

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